MAP25: Hell's Park (Perdition's Gate)

MAP25: Hell's Park is the twenty fifth map of Perdition's Gate. It was designed by Mackey McCandlish (Avatar) and uses the music track "Teeth" by Tom Mustaine.

Plot: ''The slaughter areas. Rivers of blood flow throughout. Slowly you follow one of the rivers branching off on a possible shortcut.''

Essentials
A red locked door is directly behind your start location. Jump down off the ledge you begin on to cause stairs to raise in front of you leading up to the blood ledge.

Head to the far end of this ledge/room where there is a pyramid of pillars with an arch-vile at the top and head down one of the small corridors either side of the pyramid, which both lead around the back of the pyramid and merge, where you will find the red key.

Head back to the blood and run over the pedestal the super shotgun sits on to cause the stairs, pyramid and ledge you started on to briefly lower. Quickly run back to the start ledge before it raises again (if you fail, run over the pedestal again) and open the red door before the ledge raised back up. Here is the exit.

Secrets

 * 1) In the southwestern corner of the map, press the western wall, behind which is a megasphere. (sector 43)
 * 2) The area around the pedestal with a super shotgun counts as a secret. (sector 30)
 * 3) When you step on the previously mentioned pedestal, everything around you will lower. After that happens, quickly run to the pyramid northwest of the pedestal and ride on the topmost part back up. You will find yourself in an alcove above the red key. Directly opposite is a platform containing a BFG9000 (sector 5) that you can jump to from here.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on June 2, 2022.

Player spawns
This level contains five spawn points:
 * 1) facing south-east. (thing 2)
 * 2) facing north-west. (thing 11)
 * 3) facing south-east. (thing 12)
 * 4) facing east. (thing 13)
 * 5) facing south. (thing 14)

Things
This level contains the following numbers of things per skill level: